
Bespoke
A pixel art bar for the end of the day. You watch the drink being made, and then you get the real recipe to make it at home.
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Bespoke is an iPhone app about the calm of sitting at a good bar. You visit Ruth's late night bar in New York or Harada's jazz kissa in Tokyo. You watch the drink being made, and then you get the real recipe to make it at home. I designed and built it alone.
An iOS app, 2026.
The mixology engine
It's a rule based engine I wrote from scratch, and it gives the same answer every time. It knows 194 ingredients, 65 classic cocktails and hundreds of flavor pairings. Every drink goes through a balance solver that checks sweetness, acidity, dilution and strength, with a firm limit on alcohol per glass. It works from the bottles you own, creates new spins with their lineage attached, gives each one a name, and learns what you like without ruling anything out.
The bartenders
Each one has around 380 lines written by hand. A voice checker I built runs them as tests. It keeps sentences short and calm, and it blocks exclamation marks and therapy speak. Lines come between steps and never over the shake, and some pauses are left silent on purpose. The bartenders remember past visits, notice the weather in their city and keep a quiet tab of your history together.
The pixel art
Every room, bottle and character is drawn in code. The bartenders are live puppets with jointed arms that reach for the jigger, the tin and the glass. Their movement is sampled in steps so it reads like hand animated pixel art. Lighting runs on a real rig with warm fixtures and gentle flicker, and the rooms have small signs of life, like a spinning record or steam from a kettle.
The drink lab below is made for this page from the app's own code. Every glass, ice, foam and garnish in it is a sheet exported pixel for pixel from the app, and the lab puts them together by the app's rules: the ice that fits the glass, the liquid filling by volume, the spot each garnish lands on. Every sheet is drawn in grey. The colour comes in when the drink is made, the liquid from its ingredients and the garnish from the bar's own palette. The room's light is left out, so you see the sheets as drawn.
Feel and sound
Haptics follow the craft: a thunk for each bottle, a tick for each dash, the shake in your palm and a tap when the glass arrives. The street outside responds to the tilt of your phone with layered parallax. Each bar has its own music, with vinyl crackle, and the music gets quieter when a bartender speaks.
The goal was a product that respects your attention. No streaks, no rewards, no noise. It's just a good drink and someone glad you came in.
It is in beta on TestFlight.
Screens
The Tamarack Room, New York








Kissa Yorunami, Tokyo








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